Sunday 10 August 2014

New Enemies, the SWARM is comming

First of all this week we all had much to do in designing some enemies.
Because we want to make each enemy somehow unique, so the players have to think how to fight them it took quite a while to script the AI, and the sprites took William Priest also a lot of work effort to make.

A third enemy is already in progression.

Nao's Heart:

Nao's Heart is a Leafcreature which drops a cloud of pollen at each hop it does.
Its a shy creature which flees from the player if its too close.
Because it drops the pollen clouds at his back its a bad idea to pursue it.
Best you should fight it from the frontal.
Alone it is nearly harmless but  this enemy can be very dangerous in combination with other enemies.



Wasp:

Wasps took me quite a while to script Oo.
The basic idea was to programm a swarm intelligence.
At first each wesp is his own leader.
Basically if two wesps are near to each other, one will become an underling of the other.
So the leading wasp is the head of a swarm, which includes the commando.
The leading wasp determines the target and the time when the other wasps attack.
Also the other wasps try to stay within a certain distance to their leader.
A waspswarm can have up to 8 underlings and one leader.

If the leader dies all wasps are their own leader and form swarms again.

Also for debugging purposes i  changed the color of the leader to red and set debuging lines
The blue ones show which underling is following which leader.
The red ones show which target a wasp has.







Other stuff:

As one can see in the gif files above we also have some new tiles and some tilesets and some new Sprites.

Some tilesets from Paul Evans :



And we have a Logo made by Nina Rogg :


Last but not least i wanted to show a nice gif William Priest has made.


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